Search Issue Tracker

0
votes
By Design

Prefab Override is still possible when Prefab Source has the same field ...

Scene Management

-

Sep 17, 2025

-

Version/s: 2021.3.56f1, 2022.3.66f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b2

Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Drag it into the Project window to create a Prefab4. ... Read more

0
votes
Fixed

Crash on CollectUsedSceneObjects when making any modifications and savin...

Scene Management

-

Sep 25, 2025

-

Version/s: 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SportCar_Demo.unity“ Scene3. Select any GameObj... Read more

0
votes
Active

Variant Family window UI issues when Prefab title is long

Scene Management

-

Feb 18, 2026

-

Version/s: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create a Prefab by dragging a GameObject to Project window3. Drag the same GameObject t... Read more

10
votes
Active

Object.Destroy takes unreasonably long when called on large prefabs

Scene Management

-

Oct 09, 2025

-

Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the "UnityBug_DestroySlow.zip" project2. Build and run the project3. Open the Profiler4. Record the Player5... Read more

0
votes
Active

Crash with multiple stack traces when performing various actions with th...

Scene Management

-

Oct 20, 2025

-

Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

A crash in the Unity Editor has been observed, affecting various workflows. These crashes happen when:- Opening the attached “IN-112... Read more

0
votes
Active

Pressing “-” twice to remove a Tag in Project Settings > Tags and Layers...

Scene Management

-

Oct 20, 2025

-

Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Find and select “Tags and Layers”4. In “Tags and Lay... Read more

0
votes
By Design

Crash on SceneTracker::SetObjectDirty when entering Play mode on a proje...

Scene Management

-

Oct 20, 2025

-

Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a3

How to reproduce:1. Open the attached “IN-119753” project2. Open the “SampleScene”3. Enter Play mode4. Observe the crash Reproducibl... Read more

2
votes
Active

"Assertion failed on expression: 'fidA != fidB'" error is thrown when us...

Scene Management

-

Nov 26, 2025

-

Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Open the attached “Assertion Failed FidB FidA” project2. Navigate to Assets>HDRP>Scene3. Open the “Abandon... Read more

0
votes
Active

Crash on Scene_CUSTOM_GetPathInternal when exiting play mode while liste...

Scene Management

-

Dec 30, 2025

-

Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

How to reproduce:1. Open the attached “IN-128353” project2. Open the “SampleScene” (Assets > Scenes > SampleScene)3. Drag the ... Read more

0
votes
Active

'EditorSceneManager.sceneCount' reports the wrong count when called by ...

Scene Management

-

Jan 08, 2026

-

Version/s: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

How to reproduce: Open the “SceneCountBug.zip“ project Open the “SampleScene“ and observe the Console Open the “SampleSceneExtra“ Ob... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.