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Prefab Override is still possible when Prefab Source has the same field ...
Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Drag it into the Project window to create a Prefab4. ... Read more
Crash on CollectUsedSceneObjects when making any modifications and savin...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SportCar_Demo.unity“ Scene3. Select any GameObj... Read more
Variant Family window UI issues when Prefab title is long
Reproduction steps:1. Create a new project2. Create a Prefab by dragging a GameObject to Project window3. Drag the same GameObject t... Read more
Object.Destroy takes unreasonably long when called on large prefabs
How to reproduce:1. Open the "UnityBug_DestroySlow.zip" project2. Build and run the project3. Open the Profiler4. Record the Player5... Read more
Crash with multiple stack traces when performing various actions with th...
A crash in the Unity Editor has been observed, affecting various workflows. These crashes happen when:- Opening the attached “IN-112... Read more
Pressing “-” twice to remove a Tag in Project Settings > Tags and Layers...
Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Find and select “Tags and Layers”4. In “Tags and Lay... Read more
Crash on SceneTracker::SetObjectDirty when entering Play mode on a proje...
How to reproduce:1. Open the attached “IN-119753” project2. Open the “SampleScene”3. Enter Play mode4. Observe the crash Reproducibl... Read more
"Assertion failed on expression: 'fidA != fidB'" error is thrown when us...
How to reproduce:1. Open the attached “Assertion Failed FidB FidA” project2. Navigate to Assets>HDRP>Scene3. Open the “Abandon... Read more
Crash on Scene_CUSTOM_GetPathInternal when exiting play mode while liste...
How to reproduce:1. Open the attached “IN-128353” project2. Open the “SampleScene” (Assets > Scenes > SampleScene)3. Drag the ... Read more
'EditorSceneManager.sceneCount' reports the wrong count when called by ...
How to reproduce: Open the “SceneCountBug.zip“ project Open the “SampleScene“ and observe the Console Open the “SampleSceneExtra“ Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS