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0
votes
Active

Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...

Scene Management

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Aug 27, 2025

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Version/s: 6000.0.56f1, 6000.2.2f1, 6000.3.0a6, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more

0
votes
Won't Fix

"Assertion failed on expression: 'fidA != fidB'" errors are thrown when ...

Scene Management

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Sep 17, 2025

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Version/s: 6000.3.0b2

How to reproduce:1. Open the attached project2. Open the "Terrain" scene3. Enter the Play Mode4. Observe the Console Expected result... Read more

0
votes
By Design

Prefab Override is still possible when Prefab Source has the same field ...

Scene Management

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Sep 17, 2025

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Version/s: 2021.3.56f1, 2022.3.66f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b2

Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Drag it into the Project window to create a Prefab4. ... Read more

0
votes
Fixed

Crash on CollectUsedSceneObjects when making any modifications and savin...

Scene Management

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Sep 25, 2025

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Version/s: 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SportCar_Demo.unity“ Scene3. Select any GameObj... Read more

1
votes
Fixed

Exceedingly long wait on InspectorWindow.Repaint when selecting a large ...

Scene Management

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Sep 29, 2025

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Version/s: 6000.0.62f1, 6000.3.0b2, 6000.4.0a5, 6000.5.0a1

Steps to reproduce:1. Create and open a new project2. Add the “Sample svg” file to the Assets folder3. Click on the added file in th... Read more

10
votes
Active

Object.Destroy takes unreasonably long when called on large prefabs

Scene Management

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Oct 09, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the "UnityBug_DestroySlow.zip" project2. Build and run the project3. Open the Profiler4. Record the Player5... Read more

0
votes
Active

Crash with multiple stack traces when performing various actions with th...

Scene Management

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Oct 20, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2

A crash in the Unity Editor has been observed, affecting various workflows. These crashes happen when:- Opening the attached “IN-112... Read more

0
votes
Active

Pressing “-” twice to remove a Tag in Project Settings > Tags and Layers...

Scene Management

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Oct 20, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a1, 6000.6.0a1

Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Find and select “Tags and Layers”4. In “Tags and Lay... Read more

0
votes
By Design

Crash on SceneTracker::SetObjectDirty when entering Play mode on a proje...

Scene Management

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Oct 20, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a3

How to reproduce:1. Open the attached “IN-119753” project2. Open the “SampleScene”3. Enter Play mode4. Observe the crash Reproducibl... Read more

2
votes
Active

"Assertion failed on expression: 'fidA != fidB'" error is thrown when us...

Scene Management

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Nov 26, 2025

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Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Open the attached “Assertion Failed FidB FidA” project2. Navigate to Assets>HDRP>Scene3. Open the “Abandon... Read more

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