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Adding overrides to a Prefab Variants shows available override in Projec...
How to reproduce:1. Create a new Unity project2. Create a Prefab Variant3. Drag the Prefab Variant to the Hierarchy window4. Change ... Read more
Setting ScriptableSingleton's hideFlags on its Awake or OnEnable is igno...
Reproduction steps:1. Open the attached “Test Project” project2. Select the Scriptable Singleton (Tests > Select MyScriptableSing... Read more
Prefab references were lost after the build when using PreProcessBuild a...
How to reproduce:1. Open the attached project "SaveAsPrefabAssetBUG.zip"2. Build And Run the project3. Exit the Player4. Repeat step... Read more
When building a project while a modified Prefab is open, the FileID of t...
Steps to reproduce:1. Open the attached user's project "ScenePrefabKill.zip"2. Open the scene called "Test"3. Hit Ctrl+B to perform ... Read more
Child GameObject values are differently arranged in the Player if the "F...
How to reproduce:1. Open the "IN_44951" project2. Enter the Play Mode3. Remember how numbers are arranged in Game View4. Exit the Pl... Read more
Prefabs with SortingGroup is dirty after loading
Loading a Prefab with GameObjects with SortingGroups and Renderers components are dirty after being loaded from disk. This should no... Read more
”ArgumentException: You can only call GUI functions from inside OnGUI” e...
How to reproduce:1. Open the user’s attached “UnusedSer.zip” project2. Open the “Base Variant” prefab asset (Assets > Prefabs >... Read more
Editor crashes when using PrefabUtility.SaveAsPrefabAsset() for GameObje...
How to reproduce:1. Open the user-attached project “PrefabUtilityCrash-2023.2”2. In the toolbar click My Test > Run3. Observe the... Read more
Crash on MergePrefabChanges when attempting to assign missing GameObject...
Reproduction steps (simplified, see the History for the original repro steps):1. Create Prefab A and Prefab B2. Open Prefab A in Pre... Read more
[Silicon macOS] Unity Editor crashes on core::pair<core::hash_set<UnityG...
Reproduction steps:1. Open the attached “PROJECTFILE” project2. Open the “Assets/Scripts/WeaponScript.cs” file with a code editor3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS