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"Prefab mismatch: The instance object in the scene is referencing a corr...
How to reproduce:1. Open the attached project "LearningUnityV2.0.zip"2. Right mouse click on the "Barrier" Prefab in the Hierarchy w... Read more
Unity doesn't automatically save the scene when entering the Play Mode
How to reproduce:1. Create a new Unity project2. Enter the Play Mode3. Observe the processes after you press the Play button Expecte... Read more
Prefab Documentation links are broken
Repo steps: Create a Prefab Select the Prefab in the Project Window Click on the question mark button in the inspector !image-2023-0... Read more
The Prefab variant removes some of the prefab items from the list when c...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “Collection Varian... Read more
When building a project while a modified Prefab is open, the FileID of t...
Steps to reproduce:1. Open the attached user's project "ScenePrefabKill.zip"2. Open the scene called "Test"3. Hit Ctrl+B to perform ... Read more
Transform Component is not accessible inside the Player when RuntimeInit...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SamplScene.unity” Scene3. Enter the Play Mode4. I... Read more
Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is c...
Reproduction steps:1. Open the attached project "ProTiler.zip"2. Press Window > General > Test Runner3. Press Run All (for Edi... Read more
Prefab Asset FileIDs are changed after building player and using Save Pr...
1. What happenedI've been working with all Unity 2022.2 versions without any issues. Every week, I update to the latest version. How... Read more
Adding overrides to a Prefab Variants shows available override in Projec...
How to reproduce:1. Create a new Unity project2. Create a Prefab Variant3. Drag the Prefab Variant to the Hierarchy window4. Change ... Read more
Setting ScriptableSingleton's hideFlags on its Awake or OnEnable is igno...
Reproduction steps:1. Open the attached “Test Project” project2. Select the Scriptable Singleton (Tests > Select MyScriptableSing... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node