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There are 38 extra AudioSources in the Scene
To reproduce:1. Open the attached project2. Open the Profiler window (Window → Analysis)3. Enter Play mode4. Exit Play mode5. Click ... Read more
Crash on GizmoManager::BuildGizmosFromGameObjectRecursive when opening b...
Reproduction steps:1. Open any project2. Load attached BossLVL.unity scene3. Load it again if editor did not crash Expected result: ... Read more
Creating a GameObject using 'new' returns null when calling it from Rese...
How to reproduce:1. Open the "SampleScene" in the attached "case_1196137_repro" project2. Add the "TestScript" as a Component to the... Read more
Prefab isn't marked dirty when replacing a missing Sprite reference in t...
How to reproduce:1. Open the attached “IN-12231” project2. Open the “Prefab Image” from Project Browser in a Prefab View3. Set the “... Read more
Prefab does not save the Input Action Reference when the button is used ...
Reproduction steps: Open the attached project (“PrefabBug.zip“) Select Assets/TestPrefab Open “Testprefab” In the Inspector press th... Read more
Undo.RecordObject is not working correctly when it is applied to the mem...
How to reproduce:1. Open the user-attached project “BugReport”2. Open the “main” Scene3. Select “Main Camera” Game Object in the Hie... Read more
Prefab list contains the wrong number of elements when opening it throug...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more
Object.Destroy takes unreasonably long when called on large prefabs
How to reproduce:1. Open the "UnityBug_DestroySlow.zip" project2. Build and run the project3. Open the Profiler4. Record the Player5... Read more
Duplicate components are hidden on nested prefabs when the components ha...
Reproduction steps:1. Open the user’s attached project2. In the Hierarchy window select the “Outer” object and step into the prefab3... Read more
Parenting rescales objects when using SetParent multiple times
Reproduction steps:1. Download the project from Google Drive and open it2. Connect Quest device with Oculus Air Link and Press the P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS