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"Assertion failed on expression" error is thrown when using a specific P...
How to reproduce:1. Open the “assertion_failed“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more
[Backport] Redo changes the order of Prefab's children
Steps:1. Make a prefab instance with a child2. Add another GameObject to Hierarchy3. Parent it to the Prefab instance before the pre... Read more
Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...
How to reproduce:1. Open users attached project2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene3. Press Test > ... Read more
A reference of a Prefab instance to its Prefab gets reset to the instanc...
Reproduction steps:1. Open the attached project 'PrefabReferenceBug'2. Open the 'SampleScene' Scene from the 'Scenes' folder3. Selec... Read more
Prefab Asset reference to itself changes when closed and reopened
How to reproduce:1. Open the user's attached project2. In the Project window, under Assets, select "Prefab"3. In the Inspector windo... Read more
Duplicate identifier error message appears while saving prefab
Steps:1. Open attached "TestPackage" package2. Open Scene173. Drag and drop Capsule10 GameObject to the Project Browser4. Choose "Or... Read more
Handles.RotationHandle and Handles.PositionHandle trigger prefab overrid...
Steps to reproduce:1. Open the attached project2. Open "empty scene"3. Notice that the "Shotgun" prefab already has an override (if ... Read more
Undo operation doesn't undo an instance of prefab which was previously d...
Steps to reproduce:1. Create a new project2. Create a Cube GameObject in Hierarchy3. Drag the Cube GameObject to the Project View to... Read more
[Backport] Overrides window height is not adjusted when notifications al...
Steps:1. Open attached project2. Instantiate model prefab3. Add a few GameObjects as the children to it4. Open Overrides window==>... Read more
Reordering GameObjects in Hierarchy doesn't register Undo
How to reproduce:1. Open up any project2. Add two empty GameObjects to Hierarchy3. Reorder the second GameObject to be above the fir... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS