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"Child GameObject 'GameObject' was not registered into undo system and b...
Steps: 1. Add Cube to the Hierarchy and convert it to Prefab 2. Select instance and remove Mesh Renderer component 3. Add child Game... Read more
Prefab Variant isn't reimported after ScriptedImporter result changes
Reproduction steps: 1. Open project "SIOrder" 2. Reimport "Assets/DependsOnSphere-c1 Variant" (Right-click > Reimport) 3. Reimport "... Read more
Enter and exit play mode takes 2 minutes each
Entering playmode has regressed from 6 seconds to 1minute 58seconds between 2021.2.13f1 and 2022.1.0b10 This can be checked by: 1. ... Read more
Adding an item to reorderable list produces unused override for prefab i...
Steps: 1. Add Cube to Hierarchy 2. Convert it to Prefab 3. Select Cube prefab instance 4. Add one more material to MeshRenderer (us... Read more
ManagedReferences on a Prefab instance that cannot be applied or reverte...
Reproduction steps: 1. Open the attached 'My project' project 2. Open the 'scene' Scene 3. Observe the 'Placer with override' GameO... Read more
"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Backupscenes/0...
Steps: 1. Open attached project 2. Open Level2 scene 3. Run the scene ==> "GetMissingPrefabSituation(): Unhandled assetPath: Temp/_... Read more
"ArgumentException: Could not cast AssetImporter to PrefabImporter" erro...
Steps: 1. Open attached project 2. Create a variant out of 3D model in Project browser 3. Select Variant asset and click on Prefab's... Read more
[Mesh][Prefab] With skinnedMeshRenderer component in a prefab - bones li...
Steps (to see the problem): 1. open repro project, open SampleScene 2. In hierarchy, select "INSTANCE-FBX" > "SpitterMesh" gameobjec... Read more
Reference to the object is lost when the parent prefab asset moved out o...
Steps: 1. Open attached project 2. Make a variant ("Variant") out of any GameObject in Hierarchy 3. Add another GameObject ("GameObj... Read more
PrefabUtility.SaveAsPrefabAsset() return null when called inside methods...
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Test 3. Delete the "check" Prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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