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Redo changes the order of Prefab's children
Steps:1. Make a prefab instance with a child2. Add another GameObject to Hierarchy3. Parent it to the Prefab instance before the pre... Read more
Crash on "typeinfo for NonCopyable" when copying and pasting a nested Pr...
Reproduction steps:1. Open the attached project “CubeUnity-Repro”2. Open the "VfxKaZar_Ongoing" Prefab in Prefab Mode3. In the Hiera... Read more
[Undo] Undoing TMP input component and then adding it again throws Missi...
How to reproduce:1. Create new project2. Add any empty UI object to Scene3. Select the game object and in Inspector add TMP input fi... Read more
Undo API could delete Prefab Stage root GameObject
Steps:1. Open attached project2. Use "Test/Run" menu item==>"Error: The Prefab contents root has been deleted" dialog appears The... Read more
Crashing when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is openedActual... Read more
Crash when undoing changes made by a custom asset
Reproduction steps:1. Open the user's attached project2. Select all the 'tree' children from the 'Test 7 -> Trees' GameObject3. T... Read more
"Cyclic Prefab nesting not supported" error window is thrown when trying...
Reproduction steps:1. Open the attached project "cyclicError.zip"2. Open the "VariantA" Prefab variant to edit: Project window > ... Read more
Exceptions are thrown when ScriptedImporter generated Prefab is dragged ...
Tons of Prefab copies are generated into the Scene and exceptions are thrown when the Prefab is dragged into the Scene view How to r... Read more
Unnecessary pop-up window is shown when creating a new Scene with Load a...
Reproduction steps:1. Create a new Project2. Add an Empty Object to the Scene using the Hierarchy window3. Press File > New Scene... Read more
"Create Prefab Variant?" dialog is shown when creating a Prefab
How to reproduce:1. Open the attached project "fbx-prefab-issue_2022-2-8f1.zip"2. Drag and drop Assets/SampleModel.fbx to the Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS