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Objects in hierarchy are no longer expanded when returning from maximize...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Notice that Game view has "Maximize on play" enabled 4. Expan... Read more
Deleting prefab instance child does not warn and loses prefab hint
Steps to reproduce: 1. Add sphere to scene. 2. Add cube to scene. 3. Make cube child of sphere. 4. Drag sphere to project browser. ... Read more
Searching for assets with specific type does not show all the assets of ...
To reproduce: 1. Open the project, attached by user (StatSystemProject.zip) 2. In Project View, type t:BaseStatType in the search b... Read more
Buying Asset Store package from Project Browser doesn't work properly
- Make sure you are logged out from the Asset Store - Make a search in the Project Browser and select results from Asset Store - For... Read more
GUI Skin can be dragged straight into the Hierarchy
To reproduce: 1. Create a new project 2. Create new GUI Skin 3. Drag new GUI Skin into the Hierarchy 4. Select the new object in th... Read more
Object Selector doesn't remember the last selected item in the lightmapper
Check the video: http://screencast.com/t/OTVhZjkyMT Also check that the Object Selector doesnt remember the last place where it was... Read more
Cannot drag and drop game object when using search bar in the "Hierarchy...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window try searching for a word "gam... Read more
[Hierarchy] Pressing left arrow key doesn't select parent object - sibli...
Steps to reproduce: 1. Create new project 2. Create empty game object and add 3 child object to it 3. Expand this hierarchy 4. Sele... Read more
[Mac OSX]Quickly trying to open the folder on Mac when project was made ...
Steps to reproduce the issue: 1. Download and open attached project on Mac. 2. When the project is loaded, quickly double-click on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow