Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
869267
Regression
Yes
Unity crashes when closed after un-doing an action
Reproduction steps:
1. Open the attached project
2. Create a new GameObject
3. Add the "UndoBugScript" to it
4. Add any component to the GameObject
5. Press ctrl + f6 to create a new GameObject as a child of the first one, without registering an undo operation
6. Press ctrl + z to remove the component you added
7. Close Unity
Result: Unity crashes during TransformHierarchyChangeDispatch::DispatchSelfAndParents
Reproducible on 5.5.0p4, 5.6.0b3
Not reproducible on: 5.3.7p1, 5.4.4f1
Tested on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Player remains in Windows Background processes when the application is closed
- [Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit are not rendered when built on Android devices with an Adreno 300 series GPUs
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected
- ScrollView Scrollbar is jittering when Movement Type "Elastic" is selected and a mouse with a freewheel is used
- [WebGL]"TypeError: Cannot read properties of undefined (reading 'length')" error is thrown when starting the Player when config.autoSyncPersistentDataPath is set to true
This is a duplicate of issue #810013