Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
869267
Regression
Yes
Unity crashes when closed after un-doing an action
Reproduction steps:
1. Open the attached project
2. Create a new GameObject
3. Add the "UndoBugScript" to it
4. Add any component to the GameObject
5. Press ctrl + f6 to create a new GameObject as a child of the first one, without registering an undo operation
6. Press ctrl + z to remove the component you added
7. Close Unity
Result: Unity crashes during TransformHierarchyChangeDispatch::DispatchSelfAndParents
Reproducible on 5.5.0p4, 5.6.0b3
Not reproducible on: 5.3.7p1, 5.4.4f1
Tested on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #810013