Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
869267
Regression
Yes
Unity crashes when closed after un-doing an action
Reproduction steps:
1. Open the attached project
2. Create a new GameObject
3. Add the "UndoBugScript" to it
4. Add any component to the GameObject
5. Press ctrl + f6 to create a new GameObject as a child of the first one, without registering an undo operation
6. Press ctrl + z to remove the component you added
7. Close Unity
Result: Unity crashes during TransformHierarchyChangeDispatch::DispatchSelfAndParents
Reproducible on 5.5.0p4, 5.6.0b3
Not reproducible on: 5.3.7p1, 5.4.4f1
Tested on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
This is a duplicate of issue #810013