Search Issue Tracker
Uncaught exception in async net callback
"Uncaught exception in async net callback: Object reference not set to an instance of an object"failed in attached project (imported... Read more
[Hierarchy] animation is slower and less responsive on high editor load
Reproduction steps (Compare between Unity 5.5 and 5.6(GIFs attached)):1. Open the attached "Hierarchy" project.2. Open and play the ... Read more
NullReferenceException thrown when selecting multiple objects in Project...
1. What happenedNullReferenceException thrown when selecting multiple objects of different types in Project explorer: NullReferenceE... Read more
Selection isn't cleared after hovering folder when importing file using ...
Steps to reproduce: 1. Create new project2. Grab any file from File Explorer3. Drag it over first column in Project window4. Now dra... Read more
Hierarchy Focus does not function
Steps to reproduce: 1. Open attached project2. Select any element in the hierarchy3. Press "F" or double-click to focus4. Object is ... Read more
When dragging a prefab from the project view to hierarchy, blue line in ...
To reproduce: 1. In a new project, create 3 prefabs2. Drag one of them from Project View into Hierarchy3. Observe the Project View E... Read more
[Hierarchy/SceneView] Double click on GameObject in hierarchy does not c...
To reproduce: 1. Create new project.2. Create any game object in scene.3. Double click it on hierarchy. Expected result: scene view ... Read more
Asset store package "2D Toolkit" hierarchy menu no longer showing
Asset store package "2D Toolkit" hierarchy menu no longer showing 1. Create a new 2D project2. Open Asset Store3. Download "2D Toolk... Read more
"All modified" filter in Project View doesn't remember the listing layout
"All modified" filter doesn't remember the listing layout 1. What happened When selecting the "All modified" layout, it always displ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument