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"Baked lightmap denoising failed" error after changing denoiser to Radeo...
Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more
Shadow artifacts when using the Lightmaps to generate Lighting
Reproduction steps: Open the attached project Enable the “Auto Generate” setting in the Lighting window (Window > Rendering > ... Read more
Baking ETA and bake performance stats are not shown when Progressive Upd...
Steps to reproduce: Open any existing project, or download the one attached (BakingETABug01.zip) In the Lighting window, make sure t... Read more
Baked shadows are missing on lightmapped terrains when baking with GPU P...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
[Windows 7] Getting "IsDenoiserLibraryAvailable()" error when building w...
To reproduce:1. Open the attached project2. Make sure that in Player Settings Color Space is set to Gamma3. Make sure that in Player... Read more
Editor hangs on close when baking is canceled and CPU usage is 100%
How to reproduce:1. Open the attached '1235769.zip' project2. Open 'repro' Scene3. Open Lighting Settings4. Click Generate Lighting5... Read more
Crash in OpenCLBufferWrapperBase::EnqueueReadBuffer after launching GPU ...
Steps to repro:1. Open the attached project and "ProgressiveLightmappingExample" scene;2. In the Lighting window (Window>Renderin... Read more
Baked lightmap is removed when entering play mode.
Reproduction steps:1. Open the user’s attached project2. In the Hierarchy window, right-click “Cube_Lod0” > “TestSetLod”3. In the... Read more
Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking ...
How to reproduce:1. Open the attached user project2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes)3. Bake the Lightmap (Window >... Read more
Only one GPU is available to select as the "GPU Baking Device" when two ...
Steps to reproduce:1. Open the attached project “IN-14135.zip“2. Open Window > Rendering > Lighting > Workflow Settings3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS