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Old additive scene Light Probe data is used after calling LightProbes.Te...
How to reproduce:1. Open user-submitted project (FailureToTetrahedralizeProbesCausesStickRepro.zip)2. Open the Boot scene and enter ... Read more
[Encoding/compression] Baked lighting results in bright blocky artifacts...
How to reproduce:1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project2. Make sure that your Target Platform is set to An... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce:1. Open the attached project "1246013.zip"2. Open the "MainGame" Scene3. Open the Profiler window and select the "E... Read more
Editor hard-crashes when baking Scenes with LightBaker
h2. Repro: Download and import the attached repro project: here Open the Scene "APVStudy_Test01". Navigate to the Lighting Window. P... Read more
Light baking failed with error code 5 when attempting to bake lighting v...
Steps to reproduce: Download and open attached project ([^LightBaker-ErrorCode5Bug.zip]) Open SampleScene In the top menu bar, selec... Read more
[HDRP] Baked Lighting scene view mode no longer works
Jira card: https://jira.unity3d.com/browse/GFXGI-544 1) Open HDRP template project2) Enable the Baked Lightmap view Expected: We can... Read more
Failed bake related to GICache when doing concurrent bakes + docs issue
A user attempted to do concurrent player builds by executing Unity on the command line multiple times concurrently on the same machi... Read more
[Preset] Error is thrown when "Lightmap Encoding" type changed under oth...
Changing the "Lightmap Encoding" type under Other Settings in the Preset of "Player Settings" causes Editor to throw "Multiple manag... Read more
[UI] Auto Generate toggle disappears when going into a non-Scene tab of ...
How to reproduce:1. Create a new project2. Go to Window > Rendering > Lighting3. Click on the Environment tab Expected result:... Read more
Crash on baking lighting in a scene with a GameObject that has specific ...
Reproduction steps:1. Open the attached project ("1262506.zip")2. Open "SampleScene"3. Bake lighting (Window -> Rendering -> L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS