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[Enlighten] GI Clustering is missing parts
One of the graphics test is missing clustering information Read more
Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce: 1. Open attached project 2. Open SceneA 3. Generate Lighting (Window->Lighting->Settings) 4. Drag Cube game obje... Read more
[UI] Environment Lighting Source reverts from Gradient to Skybox upon ch...
Steps to reproduce: 1. Create a new Unity project and open the SampleScene 2. Navigate to the Lighting window and set Environment Li... Read more
Light probe data is removed when reloading the scene in Editor
Steps to repro: 1. Open attached project and 't1' scene; 2. Wait until baking is completed 3. Enter into Play mode 4. Reload the sc... Read more
[MSE] Light Probes are not loaded additively
Reproduction steps: 1. Open the attached project "Additive Loading Testing.zip"; 2. Open the "CameraScene.unity" scene; 3. Enter a p... Read more
Skybox in reflection probe is not updated if Ambient and Reflection Inte...
1. What happened Skybox in reflection probe is not updated if global Ambient and Reflection Intensities = 0 2. How we can reproduce... Read more
Crash when generating lighting on Apple Silicon Editor
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Rendering -> Lighting 3. Create new Lighting settings 4. G... Read more
[UI] Tooltips are displayed in the field names in the Lighting Window
Steps to repro: 1. Open Unity; 2. Create new project; 3. Open Lighting Window (Window>Lighting>Settings); 4. Observe the field name... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project