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Failed executing external process for 'Final Gather' job error repeating...
To reproduce: 1. Open attached project 2. Open PVE_C01_004 scenek 3. Bake scene lighting 4. Notice "Failed executing external proce... Read more
Crash when generating lighting on Apple Silicon Editor
Reproduction steps: 1. Open the user's attached project 2. Open Window -> Rendering -> Lighting 3. Create new Lighting settings 4. G... Read more
Crash and assertion "warning: Assertion failed on expression: 'texture !...
1. Unzip the attached test project 2. From a terminal (on Windows) run .\\repro.bat "<editor directory>" eg : .\\repro.bat "C:\\Pr... Read more
Editor takes a long time to shutdown upon completing a bake
Steps to reproduce: 1. Download repro project (link in the comments) 2. Open FAE_Demo scene 3. Navigate to the Lighting window 4. S... Read more
[QV Failure] Test IntegrationTests - MacStandalone: Unity.IntegrationTes...
Trunk QV builder is RED Katana (Test Integration Tests - MacStandalone) builder https://katana.ds.unity3d.com/projects/Unity/builder... Read more
Incorrect lightmapping when GameObjects have the same vertex position
Reproduction steps: 1. Open the user's attached project 2. Open "Scene" 3. Open the Lighting window and click "Generate Lighting" E... Read more
Scene View shows unrelated tools settings when LightingData Asset is sel...
How to reproduce: 1. Open the user attached "NativeLightCrashRepro.zip" 2. Select the "LightingData.asset" Asset (in folder Assets/S... Read more
[GPU PLM] Texel validity artifacts for objects that are far away from th...
Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more
Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...
How to reproduce: 1. Open the user's attached "bake_alpha" project 2. Open the "bake" Scene 3. Open the "Window -> Rendering -> Ligh... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce: 1. Clone the Bake Performance repro project linked below 2. Run the CPU Lightmapper Bake Peformance tests 3. Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model