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0
votes
Fixed

[PLM] Texel validity visualization is sometimes only shown for some ligh...

Progressive Lightmapper

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Jan 30, 2018

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Version/s: 2018.1.0b1

Texel validity visualization does not show for some lightmaps. See the image below. The plane and sphere are in separate lightmaps, ... Read more

0
votes
Duplicate

[MSE] "Bake paused in play mode" incorrectly appears in progress bar aft...

Progressive Lightmapper

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Mar 23, 2018

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Version/s:

When entering into play mode with additively loaded scenes in the Hierarchy, "Bake paused in play mode" text incorrectly appears in ... Read more

0
votes
Fixed

Reflection Probes set to Custom, and Environment Reflections does not ac...

Progressive Lightmapper

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Mar 26, 2018

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Version/s: 2017.2.1f1

Steps to reproduce: 1. Open QA attached project 2. Play the scene and notice that Reflection probe object assigns Render Texture as ... Read more

0
votes
Duplicate

Crash on (ntdll) RtlUserThreadStart when exiting Play Mode

Progressive Lightmapper

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Feb 24, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project "pun_basics_tut" and scene "Launcher" 2. Enter Play Mode 3. Enter a name and pre... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

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Apr 08, 2019

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Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more

0
votes
Fixed

Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of si...

Progressive Lightmapper

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Oct 30, 2018

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Version/s: 2019.1.0a7

Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more

0
votes
Fixed

[PLM] No emissive GI contribution for objects using custom meta pass lig...

Progressive Lightmapper

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Jul 03, 2018

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Version/s: 2018.3.0a3

Steps to repro: 1. Open the attached project and 'cube' scene; 2. Observe that cubes using custom emissive meta pass shaders contri... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more

1
votes
Fixed

[MSE] Fog settings are not preserved for the additively loaded scenes

Progressive Lightmapper

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Apr 11, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip) 2. Open "active" scene 3. In the Lighting settings, ob... Read more

0
votes
By Design

Editor crashes while importing a terrain with heightmap

Progressive Lightmapper

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Apr 11, 2018

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Version/s: 2018.2.0a9

Steps for reproduction: 1) Download the project `TerrainHeightmap` below and load it in Unity 2) Observe the crash Notes: - Callsta... Read more

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