Search Issue Tracker

1
votes
Fixed

[MSE] Fog settings are not preserved for the additively loaded scenes

Progressive Lightmapper

-

Apr 11, 2018

-

Version/s: 2017.4.1f1

To reproduce: 1. Open the project, attached by the user (MSELightingBug.zip)2. Open "active" scene3. In the Lighting settings, obser... Read more

0
votes
Duplicate

Asset Bundled Prefab is not aquiring applied lighting index: renderer.li...

Progressive Lightmapper

-

Aug 15, 2018

-

Version/s: 2017.4.8f1

Steps to repro: 1. Download attached project - https://oc.unity3d.com/index.php/s/qmGgVmvCEHrZPlY2. Open 'LightMapTest2' scene;3. La... Read more

0
votes
By Design

Warning for nonmatching lightmaps mode is not taking into account the ch...

Progressive Lightmapper

-

Jun 30, 2020

-

Version/s: 2018.4, 2020.2, 2020.2.0a11

How to reproduce:1. Open user-submitted project (LightmodeWarning.zip)2. Open the DirectionalBaked scene3. Enter Play Mode4. Note th... Read more

0
votes
Fixed

[Auto] Navigating in scene view restarts baking when trees are painted o...

Progressive Lightmapper

-

Oct 02, 2017

-

Version/s:

When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprodu... Read more

0
votes
Fixed

[GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching l...

Progressive Lightmapper

-

Aug 09, 2021

-

Version/s: 2021.2.0a19, 2022.1

Open supplied repro projectBake with GPU LMChange light colorBake with GPU LMObserve fallback to CPU Version: 2022.1.0a6.729Revision... Read more

0
votes
Not Reproducible

Editor crashed after clearing baked data right after canceling a bake

Progressive Lightmapper

-

Oct 19, 2018

-

Version/s: 2018.3.0b7

Steps to reproduce: 1. Download [Particles] FTP project from collab and open 18_LightsModule scene (Assets > ParticleTests)2. In ... Read more

0
votes
Fixed

[UI] Per-renderer lightmap preview is not cleared after disabling GI and...

Progressive Lightmapper

-

Sep 19, 2018

-

Version/s: 2019.1.0a1

Steps to repro: 1. Open attached project and ''Shadowmask' scene;2. In the Hierarchy select ''Cube' gameobject;3. In the Inspector u... Read more

0
votes
Duplicate

Real-time light probes SH coefficients turn black in play mode when usin...

Progressive Lightmapper

-

Dec 31, 2018

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open up the attached project ("case_1113676-LightMapTest.zip")2. Open up scene "Repro"3. Go to the Lighting tab -&gt... Read more

0
votes
Won't Fix

[ReflectionProbes] Probe data is not cleared when clearing baked data af...

Progressive Lightmapper

-

Aug 06, 2018

-

Version/s: 2018.3.0a8

Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window enable 'Auto Generate'... Read more

0
votes
Fixed

[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...

Progressive Lightmapper

-

Oct 25, 2019

-

Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene"2. Enter Play mode3. Observe... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.