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Enter The Room test scene is noisier
The test content library nightlies uncovered a difference in the visual output of the Enter The Room project scene with partly occlu... Read more
Editor crash when generating lighting on a scene with a terrain
Reproduction steps:1. Open attached project from https://jira.unity3d.com/browse/UUM-1370 (1408331_SoundDesign.zip).2. Open Windows&... Read more
"Lighting bake stops with error 2 ('AddGeometry' failed with exit code: ...
Steps to reproduce:1. Open the attached “BakingErrorBug” project2. Open the “Map011_building” scene3. Open the Lighting window by go... Read more
Lights are generated indefinitely when a GameObject has a material with ...
How to reproduce:1. Open the attached project “UVBakeTest1.zip“2. Open Scene “BakeScene“3. Enable the “ScrollingCube“ GameObject in ... Read more
Error message is too generic when falling back to CPULM when not meeting...
Have a below minspec card Try to bake with GPULM Fallback doesn't say why We should probably get rid of "filtering device for lightm... Read more
CPU and GPU Progressive Lightmappers produce different Lightmap results ...
How to reproduce:1. Open the attached project "GPUBakeProblems.zip"2. Open Window>Rendering>Lightning3. Click "Generate Lightn... Read more
GPU lightmapper reverts to CPU while baking APV
Steps to reproduce: Clone Modern-Sponza project from GitHub; Additively load Sponza and SponzaLightingDay scenes; In the Lighting wi... Read more
Baking static objects with no material causes an Out Of Memory message i...
Steps to reproduce: Make a new scene Add a cube primitive Remove its material Make it static Bake Result: {{OpenCL Error. Falling ba... Read more
Baked Lightmap preview result is very different from the baked one
When using the Baked Lightmap visualization mode, we can switch between a preview state (auto replacement) and a baked state (Lightb... Read more
LightBaker Memory Leak at TransformNormalsToWorldSpace
There is a memory leak as described here:{noformat}Allocation of 64 bytes at c0325860 in block 1 (frameIndex=8, lifetime=4, age=6, s... Read more
All about bugs
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