Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2022.2.19f1
2023.1.0b16
2023.2.0a14
Issue ID
UUM-35946
Regression
No
GPU lightmapper reverts to CPU while baking APV
Steps to reproduce:
- Clone Modern-Sponza project from GitHub;
- Additively load Sponza and SponzaLightingDay scenes;
- In the Lighting window, select Probe Volumes tab;
- Make sure the Min Probe Spacing value is set to 0.5;
- In the Scene tab, make sure that Lightmapper is set to Progressive GPU;
- Generate lighting.
Expected result:
- Bake finishes successfully on a GPU.
Actual result:
- Lightmapper reverts to CPU (see [^Editor.log]). No warning is printed in the console nor the editor log.
Notes:
- Reproduces in: 2022.1.24f1, 2022.2.5f1, 2023.1.0b16;
- Doesn't reproduce in: 2022.3.7f1, 2023.1.9f1;
- Reproduces on Windows;
- Observed using NVIDIA TITAN V and AMD RX 580 GPUs;
- Doesn't reproduce with NVIDIA 3080;
- Only affects the GPU lightmapper;
- Doesn't reproduce when using sparse probe volumes (when Min Probe Spacing is set to 1 or higher);
- System memory (RAM) usage spikes right before lightmapper reverts to CPU.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
We tried to reproduce this issue and could not. We tried with 2022.3 and 2023.1 both on Mac and Windows, and we were not able to repro it at all.
We reached out to the original reporter of the bug, and they could no longer repro it either.
Therefore we believe this issue has been fixed by other improvements/refactors.
Resolution Note (2023.2.X):
We tried to reproduce this issue and could not. We tried with 2022.3 and 2023.1 both on Mac and Windows, and we were not able to repro it at all.
We reached out to the original reporter of the bug, and they could no longer repro it either.
Therefore we believe this issue has been fixed by other improvements/refactors.