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Standalone Profiler Targets another Project if a Standalone Profiler was...
Steps to reproduce: Open any 2 Projects with the same Editor Version Open the Standalone Profiler in both Projects (Window > Anal... Read more
The value of a variable is changed after taking a Memory Profiler snapshot
Steps to reproduce:1. Open the user attached project "fep.zip"2. Open the "TestStackerCrane" Scene in the Assets folder3. Enter "Sta... Read more
GPU Profiler does not work in Editmode
When GPU Profiling module is enabled and Editor is being profiler GPU module has no information. Repro steps:1. Open Unity (any or n... Read more
"MonoBehaviour" children count increases with each import of a script in...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Change the Profiler Mod... Read more
Profiler "Clear on Play" does not clear frames when Game View is set to ...
How to reproduce:1. Open the attached project ("delprof.zip")2. Dock the Profiler window and make sure it is not visible when Game V... Read more
Flickering vertical scroll bar appears in the chart view when resizing t...
How to reproduce:1. Create a new Unity project2. Open the Profiler window (Window > Analysis > Profiler)3. Select three or les... Read more
[Profiler] When 2 devices are connected to a profiler, message is cutoff...
How to reproduce:1. Create a new project2. Open Profiler3. Switch platform to Android4. Connect two devices via USB5. In Build setti... Read more
"ArgumentException: Invalid markerId 2479" error is thrown when selectin...
How to reproduce:1. Open the user's attached project2. Enter Play mode3. Start recording with the Profiler4. Click on anything under... Read more
Process Descriptions can be selected in Timeline View of the CPU Module ...
Steps to reproduce: Create or open any Project Open the Profiler Window (Window > Analysis > Profiler) Set the Player Name to ... Read more
[Memory Profiler] Capturing Player built with higher Unity version crash...
How to reproduce:1. Create a new 3D project using 2022.1.0b12. Enable Development Build and Autoconnect Profiler in Build Settings (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS