Search Issue Tracker
[Profiler] UI Preview window getting distorted on selecting "Composite O...
UI Preview window getting distorted on selecting Composite Overdraw option in the LWRP project.UI elements are also not rendered in ... Read more
[iOS] Unity's profiler device memory consumption is different from consu...
Steps to reproduce:1. Create a new Unity project2. Build to iOS with "Development mode" and "Autoconnect profiler"3. Open the projec... Read more
Clicking on profiler while standalone player is being profiled might cau...
Steps to reproduce: 1. Create new project2. Build and run standalone as development build (run it as windowed for an easier repro)3.... Read more
Unity crashes on "mono_type_get_name_full" when MemorySnapshot.RequestNe...
Repro steps:1. Open QA attached project "repro_1104524"2. Enter Play Mode3. Main Menu -> Window -> MemoryProfiler -> Take S... Read more
[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...
How to reproduce:1. Open the attached project "FPSTestProject.zip"2. Disable multithreaded rendering in Android Player Settings3. Bu... Read more
[IL2CPP Memory Profiler] Square matrix memory is not accounted for
How to reproduce:1. Open user's attached project2. Build for android using IL2CPP backend3. Attach device to profiler4. Take Memory ... Read more
Editor freezes when using Profiler.EndSample due to non matching Profile...
To reproduce:1. Open attached project2. Open profiler3. Play scene 14. Press begin5. Press end6. Editor freezes Samples:OnGUI() (at ... Read more
localization errors when auto-connecting profiler
-e: see title -repro:--create new project--build and run a standalone build with the auto-connect profiler option activated--NOTICE ... Read more
19.1 profiler capture crashes editor if loaded in 18.4
How to reproduce:1. Create a new project2. Go to Menu bar-> Window-> Analysis-> Profiler3. Load the Profiler snapshot attac... Read more
Recorder.elapsedNanoseconds values do not match with Profiler time value...
Reproduction steps:1. Open the attached project "Profiler Bug.zip";2. Open the Test scene;3. Enable the Profiler by clicking "Record... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject