Search Issue Tracker
[Profiler] UI Preview window getting distorted on selecting "Composite O...
UI Preview window getting distorted on selecting Composite Overdraw option in the LWRP project. UI elements are also not rendered ... Read more
[iOS] Unity's profiler device memory consumption is different from consu...
Steps to reproduce: 1. Create a new Unity project 2. Build to iOS with "Development mode" and "Autoconnect profiler" 3. Open the pro... Read more
Clicking on profiler while standalone player is being profiled might cau...
Steps to reproduce: 1. Create new project 2. Build and run standalone as development build (run it as windowed for an easier repro)... Read more
Unity crashes on "mono_type_get_name_full" when MemorySnapshot.RequestNe...
Repro steps: 1. Open QA attached project "repro_1104524" 2. Enter Play Mode 3. Main Menu -> Window -> MemoryProfiler -> Take Snapsho... Read more
[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...
How to reproduce: 1. Open the attached project "FPSTestProject.zip" 2. Disable multithreaded rendering in Android Player Settings 3.... Read more
[IL2CPP Memory Profiler] Square matrix memory is not accounted for
How to reproduce: 1. Open user's attached project 2. Build for android using IL2CPP backend 3. Attach device to profiler 4. Take Mem... Read more
Editor freezes when using Profiler.EndSample due to non matching Profile...
To reproduce: 1. Open attached project 2. Open profiler 3. Play scene 1 4. Press begin 5. Press end 6. Editor freezes Samples:OnGUI... Read more
localization errors when auto-connecting profiler
-e: see title -repro: --create new project --build and run a standalone build with the auto-connect profiler option activated --NOT... Read more
19.1 profiler capture crashes editor if loaded in 18.4
How to reproduce: 1. Create a new project 2. Go to Menu bar-> Window-> Analysis-> Profiler 3. Load the Profiler snapshot attached =... Read more
Recorder.elapsedNanoseconds values do not match with Profiler time value...
Reproduction steps: 1. Open the attached project "Profiler Bug.zip"; 2. Open the Test scene; 3. Enable the Profiler by clicking "Rec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow