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0
votes
Won't Fix

ContactFilter2D is checking if triggers are involved rather than checkin...

Physics2D

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Sep 16, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Open attached Unity project "IsTouchingTest.zip"2. Load "IsTouchingTest" scene3. Set Layout to see Scene view4. ... Read more

0
votes
Duplicate

2D collider is still visible in the Scene if disabled it using Animation

Physics2D

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Oct 15, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Download 959399_repro.zip and open "New" scene2. Open Animation window3. Select 2D game object4. Press play bu... Read more

0
votes
By Design

Polygon Collider 2D's shape doesn't change automatically when the sprite...

Physics2D

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Oct 18, 2017

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Version/s: 2017.3.0b5

To reproduce: 1. Open the project, attached by the tester (polygonColliderAutoUpdate.zip)2. Open the Sprite Editor for the Polygon s... Read more

0
votes
Fixed

Composite Collider doesn't work with PolygonCollider2D with inverted scale.

Physics2D

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Jul 28, 2020

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Version/s: 2019.4.3f1

How to reproduce:1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip)2. Open the "SampleScene" Scene3. Sele... Read more

1
votes
Won't Fix

Tilemap Collider 2D doesn't generate Colliders for Sprites when at least...

Physics2D

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May 04, 2020

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Version/s: 2017.4, 2019.3.11f1, 2020.2

How to reproduce:1. Open the attached "1243885 repro" project2. Open the "SampleScene" from Assets > Scenes folder3. Change the S... Read more

0
votes
Fixed

Animated object size is changed when if condition contains enum variable

Physics2D

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Oct 27, 2017

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Version/s: 2017.2.0a1, 2017.2.0f3

How to reproduce:1. Open given Unity project2. Enter play mode3. Notice that after some turns, the size of car changes Expected resu... Read more

0
votes
Fixed

Collision2D.GetContacts() returns 0 when ContactPoint2D array size is 1

Physics2D

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Nov 10, 2017

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Version/s: 2017.2.0f3

To reproduce:1. Open repro project2. Play 'Main' scene Expected: messages will be thrown:'ContactPoint2D[] length is 1 and collision... Read more

0
votes
By Design

Collision2D.contacts returns 0 for a gameObject, which is queued for des...

Physics2D

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Nov 24, 2017

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Version/s: 5.6.3p4, 2017.2.0a1

Reproduction steps:1. Open the attached project "2DContactPointsDestroyBug.zip";2. Open the Main Scene;3. Enter a play mode;4. Press... Read more

0
votes
Fixed

Hit structure returned by method Collider2D.Distance is wrong (values ar...

Physics2D

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Nov 17, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open the "DistanceBug.zip" project2. Open the "Scene" scene.3. Press Play and watch the console. Actual result: ... Read more

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