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Crash at commit
Receiving unhandled NULL exception Launching bug reporter Obtained 25 stack frames. #0 0x00000101d5b94b in -[CocoaMainMenu validate... Read more
[macOS] Web windows are rendered grey when they are docked to the Editor...
If web windows (Asset Store or Services for example) are docked to the Editor (aren't floating), they are rendered grey on macOS Sie... Read more
[OSX] Services Tab, Asset Store Tab and Collab History Tab remain blank ...
Steps to reproduce: 1. Create a New Project 2. Open Services Tab Result: Services Tab is blank Workaround: Tab is not blank if it... Read more
[OSX] Application.version returns Unity version instead of build version...
Steps to reproduce: 1) Open the attached version. 2) Open scene 'version'. 3) Build and Run a Mac Standalone build. Application.ver... Read more
[Metal][Standalone] Screen is covered with transparent net on specific h...
Reproduction steps: 1. Create a new Unity project. 2. Create a new scene. 3. Select "Metal" graphics API. 4. Build and run the creat... Read more
[OSX][GLCore] Switching from windowed to full screen with GLCore breaks ...
Steps to reproduce: 1. Build the attached project with GLCore graphics API 2. Run the game in 'Windowed' mode 3. Select the possibl... Read more
[OSX] 'Internal. Possible leak' error is displayed after switching Graph...
Steps to reproduce: 1. Open Unity on OSX; 2. Create new project; 3. Import attached 'tree' package; 4. Open 'test' scene; 5. Go to ... Read more
[OSX] [Standalone] Screen turns black when changing to full screen
Reproduction steps: 1. Open the attached project. 2. Build "Test" scene as OSX standalone. 3. Run the build in windowed mode. 4. Cli... Read more
[OSX] Render Textures stop rendering after the Player window is resized
In Mac standalone player, Render Textures are rendered black when the window is resized. Steps to reproduce: 1) Open the attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values