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NetworkBehaviour.OnStartClient is not called for non-player objects when...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Launch a build instance4. Set it as Server5. E... Read more
UploadHandlerFile does not upload large files
How to reproduce:1. Set up a localhost server (more details in the initial message and attached video)2. Add the provided index.php ... Read more
"DataEvent" appears every half second when use WebSocketHost
How we can reproduce it using the example you attached1 Open attached project2 Open scene "WebSocketHost"3 Press Play and see messag... Read more
NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...
How to reproduce:1. Open the attached project2. Simulate network latency (tested with Clumsy)2. Build & Run the project3. In the... Read more
SyncListString causes the Editor to freeze while compiling scripts
To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip)2. Open the test.cs script and uncomment the SyncLi... Read more
Stuck on compiling when class inherits a NetworkBehaviour class
Steps to reproduce:1. Open user attached project2. Open ExtendsNetworkBehaviourClass.cs script3. Uncomment.the line SyncListBool bob... Read more
[MacOS] Crash in EXC_CRASH (SIGABRT) when trying to use System.Net.Socke...
How to reproduce:1. Open user's attached project2. Open "CrashUnity" scene3. Press play-- Unity crashes Reproduced with: 2017.2.0b3,... Read more
[Multiplayer] connectionToClient variable is not set on Spawned objects
connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAutho... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity2. Open "NetDiscoveryB... Read more
[UNET] NetworkManager.ClientChangeScene is called when loading a scene w...
How to reproduce:1. Open the submitted project2. Build and run the project3. Notice the text field that appears4. Open the Loading s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used