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6
votes
Fixed

Enabling WebSockets in NetworkManager maxes out a CPU core

Networking

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Sep 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. open attached "WebSocketsPerformance.zip"2. open and enter play mode in scene "Main"3. start host4. open resou... Read more

0
votes
Fixed

[HLAPI] Changing NetworkTransform sendInterval to higher than 30 by scri...

Networking

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Sep 10, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1. open attached project2. build and run3. connect one as host and one as client-> server has set NetworkTrans... Read more

0
votes
By Design

No autocomplete for NetworkManagerHUD class

Networking

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Sep 15, 2016

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Version/s: 5.4.1p1

Repro:1. Open "New Unity Project123.zip"2. Open "NewBahaviourScript" script3. Retype NetworkManagerHUD Reproduced on: 5.2.4f1, 5.3.6... Read more

0
votes
Duplicate

NetworkServer throws error: 6 if client disconnects by stopping play mod...

Networking

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Sep 15, 2016

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Version/s: 5.5.0b3

To reproduce:1. Open attached project (server)2. Create a new project in a different editor window (client)3. Paste this into a scri... Read more

2
votes
Won't Fix

[.NET 4.6] InvalidProgramException when calling certain methods with Ser...

Networking

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Dec 29, 2017

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open attached “InvalidError.zip” Unity project2. Open “test” scene3. Enter and exit Play mode Expected results... Read more

3
votes
Fixed

[UNET] OnStartServer() and OnStartClient() are not called (as host) if t...

Networking

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Feb 16, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open project2. Build and run 'offline' scene3. When built scene is running, play scene in editor4. In built scene cl... Read more

0
votes
Duplicate

Player's character stays in game after forced disconnection

Networking

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Oct 04, 2016

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Version/s: 5.5.0b6

Steps to reproduce:1. Open attached project2. Open "World" scene3. "Build and run" development build4. In build click "Server & ... Read more

0
votes
Won't Fix

Null reference on empty NetworkBehaviour.Awake method

Networking

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Oct 23, 2015

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Version/s: 5.2.1p2

To reproduce:1. Open attached project2. Open the scene "OfflineScene"3. Play it4. Press "LAN Host" Reproduced on: 5.1.4f1, 5.2.4f1, ... Read more

0
votes
Fixed

DownloadHandlerAssetBundle.isDone is never set to true

Networking

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Sep 22, 2016

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Version/s: 5.4.1p1

To reproduce:1. Open attached project2. Play the scene "Main"3. Press the button "HANDLER_ISDONE"Notice that the console prints that... Read more

0
votes
Fixed

Host becomes invisible on other clients after one of the clients disconn...

Networking

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Sep 28, 2016

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Version/s: 5.5.0b4

Check the Edit for attached files Reproduction steps: 1. Open the attached project in Unity ((case_86170-NewTest.rar)2. Open two ins... Read more

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