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0
votes
Fixed

[UNET] Spawning player crashes unity

Networking

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Jul 12, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open user's attached project.2. Press play.3. Select LAN Host(H).- CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more

1
votes
Won't Fix

[UNET] Local Player Authority(Client) removes Has Authority from the spa...

Networking

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Jun 13, 2017

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Version/s: 5.6.1p2

Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project3) In the Editor, press Play and create LA... Read more

1
votes
Fixed

UNetWeaver error when SyncEvents use the same delegate

Networking

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Aug 27, 2015

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Version/s:

Error "UNetWeaver error: ProcessInstructionMethod failed" when using the same delegate for multiple SyncEvent events. Read more

1
votes
Postponed

[HLAPI] SyncVar should throw warning when changed from client

Networking

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Aug 09, 2016

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Version/s:

Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more

0
votes
Duplicate

Cannot add scenes with similar names to Network Manager

Networking

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May 12, 2016

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Version/s: 5.3.4f1

1. Open the attached project 'NetBug'2. Open the scene 'main'3. Add scenes to Build settings: 'abc Test' to index 0, 'Test' to index... Read more

0
votes
Fixed

Editor crashes with C++ Runtime error when getting WWW.progress for a ce...

Networking

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Nov 14, 2017

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Version/s: 2017.3.0b7

Reproduction steps:1. Open the attached project2. Open the only scene in the project3. Press "Play"4. Editor crashes with the follow... Read more

0
votes
Duplicate

SyncListString causes the Editor to freeze while compiling scripts

Networking

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Aug 13, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip)2. Open the test.cs script and uncomment the SyncLi... Read more

0
votes
Duplicate

Crash on stopping server when using network manager on standalone build

Networking

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Jan 19, 2017

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Version/s: 5.6.0b4

Reproduction steps:1. Open project attached (ServerExitBug.zip)2. Open scene "MainMenu" (Assets -> Contect -> Scenes)3. Build ... Read more

0
votes
Fixed

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.

Networking

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Sep 10, 2015

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Version/s:

UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more

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