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Crash on mono_log_write_logfile when calling Marshal.GetFunctionPointerF...
Reproduction steps:1. Open the project "1390445.zip"2. Drag "Test.cs" script onto any object in the Hierarchy3. Enter Play Mode Repr... Read more
[macOS] Editor crashes with unexpected mark stack overflow when entering...
Reproduction steps:1. Open the attached "Project.zip" project2. Open scene Assets\_Avataris_Subrepos\UI\Scenes\UI.unity3. Enter and ... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
Crash on assertion "condition is_ok (error) not met" when entering the p...
Reproduction steps:1. Create a new project2. Import attached Test.cs Script to the project3. Attach a Script to an Object that is in... Read more
Editor gets stuck on Reloading Script Assemblies after modifying a scrip...
Reproduction steps:1. Add a system's Environment Variable "GOOGLE_APPLICATION_CREDENTIALS"2. Set the value to the path to a file fro... Read more
Crash on RaiseException during Assembly Reload when opening up a project
How to reproduce:1. Open the attached project from "Beerpong.zip"2. Observe crash Reproducible with: 2021.2.0b6, 2021.2.10f1, 2022.1... Read more
Crash when having a PSB prefab in the scene and pressing "Take Sample" i...
Reproduction steps:1. Open the user's attached project2. Add "Assets/PSB/TestPSB" prefab to the scene3. Open the Profiler4. Enter Pl... Read more
Editor crashes when coming back from Sleep mode
Reproduction steps:1. Open any project2. Enter the computers Sleep mode3. Wake up the computer after some time Expected result: Edit... Read more
Crash when using default methods of a generic interface
Reproduction steps:1. Open the attached project "1399413_crash_test"2. Enter Play Mode Expected result: Editor compiles scripts and ... Read more
System.Net.Mail.SmtpException: 421 4.7.66 TLS 1.0 and 1.1 are not suppor...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "TLS_1_2.zip"2. Enter the Play mode3. Observe the Console... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS