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[Mono][Android] Accessing any class/instance member with an "AggressiveI...
To reproduce: 1. Open the user's attached project 2. Make sure Mono is selected as scripting backend, IL2CPP does not reproduce the ... Read more
Crash on Editor exit caused by race condition in Mono
There is a crash in Mono on editor exit ending up with this stacktrace: #0 0x00000139f226a9 in mono_profiler_raise_thread_stopped ... Read more
Struct with marshalled byte/char array fails to be properly cloned by a ...
How to reproduce: 1. Open user-submitted project (string_marshall_test) in OSX 2. Open the 'default' scene 3. Enter Play Mode Expec... Read more
Delegate points to the base method instead of override when passing it t...
How to reproduce: 1. Open the attached project "1188422.zip" 2. Open the Console window 3. Enter Play mode 4. Inspect the Console E... Read more
Editor crashes in mono_class_get_interfaces when scanning DLL for interf...
Steps to repro: 1. Download and open "DllCrashRepro.zip" -Observe the crash- Reproduced in: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, ... Read more
[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...
How to reproduce: 1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project 2. Enable Code Coverage (Pr... Read more
Project gets stuck on import loop when upgrading to newer streams
Reproduction steps: 1. Open user's attached project Expected result: Project opens Actual result: Project gets stuck on import loop... Read more
Preprocessor blocks cause script to no longer be recognized as a MonoBeh...
Reproduction steps: 1. Open user's attached project 2. In Project window, select and open the script in Assets folder 3. Observe the... Read more
[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...
How to reproduce: 1. Open the user-supplied project 2. Make sure the scripting backend is set to IL2CPP and the API compatibility le... Read more
StackOverflowException error is thrown when K-D Tree is generated
How to reproduce: 1. Open attached project ("StackSize.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Exit Play mode 5. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file