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RSACryptoServiceProvider poor performance in Unity compared with Visual ...
Steps to reproduce:1. Download and in Unity open project named "RSAPerformanceIssue".2. Open scene named "test" and press Play butto... Read more
Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip)2. Open dllTest.cs script in Monodevelop3. In Monodevelo... Read more
[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application n... Read more
Passing accessMask = 0 to MutexAccessRule : base constructor, throws Arg...
Passing accessMask=0 (second argument in base), throws ArgumentOutOfRangeException :public MutexAccessRule (..., ..., ...) : base (i... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps:1. Open the attached project2. Open Steam and log in3. Play scene Result: Editor crashes after a few seconds Repr... Read more
[Breakpoint][OSX] Cursor freezes/disappears when breakpoint is reached
Steps to reproduce: 1. Open Unity on OSX;2. Create new project;3. Import attached 'testBreakpointCursorBug.unitypackage' package;4. ... Read more
Linq orderby bug
To reproduce:1. Open attached project2. Run test scene3. Check the console. Notice that S2 is returned before S1. .NET returns s1 th... Read more
Unity crashes when loading StructureMap plugin
Steps to reproduce:1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structurem... Read more
[System.Net] Cannot set IPv6 to multicast socket. ArgumentException is t...
Reproduction Steps:1. Open User's project2. Open "main" scene3. Run scene4. Error is thrown:ArgumentException: Value does not fall w... Read more
mono_get_runtime_build_info crash when opening project due to a corrupte...
1. Open "Steam-Game.zip" project #0 0x0000010aa761c3 in mono_get_runtime_build_info#1 0x0000010aba111e in mono_runtime_invoke#2 0x00... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used