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0
votes
Won't Fix

Compilation problem with Javascript

Mono

-

Sep 13, 2012

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Version/s: 3.5.5f3

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0
votes
Won't Fix

UnityScript: Internal Compiler Error on yield null

Mono

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Oct 16, 2012

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Version/s: 4.0.0b12

Repro: 1. in a js function do "yield null;" 2. observe the internal compiler error. Expected: compile error: cannot yield null. Read more

0
votes
Won't Fix

Unity fails to execute javascript in a static function

Mono

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Oct 17, 2012

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Version/s: 4.0.0b12

1) What happened Unity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. T... Read more

0
votes
Fixed

On standalone values set in the inspector are always set to the default ...

Mono

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Oct 17, 2012

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Version/s: 4.0.0b11

To reproduce: 1. Open project bug 2. Run scene "Scene" - 13 true 25 3. Build and run standalone - 0 false 25 Read more

0
votes
Won't Fix

Level data is reported as corrupted in Unity 4.0.0f7

Mono

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Nov 20, 2012

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Version/s: 4.0.0f7

Works fine in 3.5.6 Steps to reproduce: Build the project for Windows x86 with "development built" checked. This is needed only to s... Read more

0
votes
Won't Fix

UnityScript: Accessing an enum value via an instance causes crash

Mono

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Dec 13, 2012

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Version/s: 3.5.6f4

To reproduce: 1. Open project SwitchBug 2. Select "testScene" 3. Select "testObject" workaround: Meanwhile, you can avoid this issu... Read more

0
votes
Won't Fix

Made a change to the script of a custom editor whilst an

Mono

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Dec 15, 2012

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Version/s: 4.0.0f7

1 Open scene WaypointsTest 2 Choose path_1 in Hierarchy 3 Open Editor/PMAM/WaypointEditor.cs and add add some log 4 Save file and ... Read more

0
votes
Not Reproducible

Attaching the debugger and playing causes the Editor to become unresponsive

Mono

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Jan 28, 2013

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Version/s: 4.1.0b2

Steps to reproduce : - download the project attached - open the scene "June 30th" - go to Assets > Sync MonoDevelop Project - attac... Read more

3
votes
Not Reproducible

Unity hangs while debugging a thread

Mono

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Feb 04, 2013

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Version/s: 4.1.0b3

-e 1) What happened Unity hangs while debugging a thread. 2) How can we reproduce it using the example you attached. Open ExampleTh... Read more

1
votes
Fixed

Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...

Mono

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Mar 19, 2013

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Version/s: 4.1.0f4

Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if y... Read more

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