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[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce: 1. Run the attached project. 2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
Linq orderby bug
To reproduce: 1. Open attached project 2. Run test scene 3. Check the console. Notice that S2 is returned before S1. .NET returns s... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps: 1. Open the attached project 2. Open Steam and log in 3. Play scene Result: Editor crashes after a few seconds ... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project. 2. Open script "test" 3. Will open mono with a few errors and can no edit script. (see below) Read more
Error when trying to execute a script that uses generics
To reproduce: 1. Open the attached project 2. Set project build to Web Player 3. Go to Assets/Testing 4. Run the AdvancedTest scene ... Read more
In Unity 3.4, the JavaScript compiler has buggy detection of
The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more
Unity crashes when loading StructureMap plugin
Steps to reproduce: 1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structure... Read more
[Compiling] C# compiler incorrectly sets accessibility on anonymous func...
Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow