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[New scripting runtime] iOS player with Standard20 profile fails to comp...
1. What happenedTried building a Standard20 iOS player in XCode, but it produced a number of compiler errors instead. 2. How we can ... Read more
[Tasks] Task's foreach loop is iterated 2 times on the first frame
How to reproduce:1. Create a new project2. Attach the "NewBehaviourScript.cs" script to the GameObject in the Scene3. Enter the Play... Read more
Array of Enum nested inside Generic Class does not serialize correctly w...
Reproduction steps:1. Open the Project inside of "GenericEnumBug.zip"2. Open the "SampleScene" and play it3. Notice on the UI that t... Read more
When using .NET 4.X with Compatibility Level .NET Standard 2.0 the Regis...
To reproduce:1. Open the user's attached project2. Make sure your Compatibility Level is set to.NET Standard 2.0 and you're using Sc... Read more
Unloading broken assembly Microsoft.Azure.Documents.Client.dll, this ass...
Steps to reproduce:1. Download 1075225_repro.zip and open project2. Open build settings3. Switch platform to UWP Results: Editor cra... Read more
[New Scripting Runtime] Windows players won't start
1. What happenedWindows non-development players won't start. 2. How we can reproduce it using the example you attached- New project-... Read more
List.Sort(System.Comparison<T> comparison) generates garbage
Steps to reproduce:1. Open attached “ListSortGCAllocTest.zip” Unity project2. Open “ListSortGCAllocTest” scene3. Open Window->Pro... Read more
Attempt to inspect a local variable during debugging session results in ...
How to reproduce:1. Open Unity2. Load user-submitted project (daycycle-goap.zip)3. Open "Example1" and "Example1A" scenes additively... Read more
UDPClient does mot receive UDP messages in Editor/Build
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Generate UDP messages on the local network using port ... Read more
Crash on "Begin MonoManager ReloadAssembly" when opening a specific project
Reproduction steps:1. Open the project attached by the user Reproducible with: 2018.4.25f1, 2019.3.16f1, 2019.4.5f1, 2020.1.0f1, 202... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open