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RGBAFloat textures are black on specific Android devices
Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that with RGBAFloat the texture is all... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more
[entreprise support][iOS][Android] Standard shader turns to all white on...
Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more
[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...
1. Open attached project 2. Build to iOS 3. Press "Clear Flag" and it will switch to skybox 4. Performance will increase 5. Press "C... Read more
[entreprise support][ES][HLSLcc?] Bloom Effect does not work with GLES 3...
Bloom effect (and possibly some other image effects) does not work on some devices while using GLES 3.0 Read more
OpenGL ES 3.0 Issues with Custom Shader on some android devices
When publishing and running builds for Android using the Auto Graphics API or OpenGL ES 3.0, the text using the TMPro_SDF-Surface sh... Read more
[iOS][GLES] Camera::Render to render a picture to a texture does not ren...
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...
1. Open attached project 2. Build to iOS device with gles2 3. Screen will be black and XCode will throw "OpenGLES error 0x0500" or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ArgumentOutOfRangeException when manipulating the Project Settings search bar
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- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode