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[Android] [Gles2] Application crash if Gles2 is the only Graphics API in...
1) Download attached project and open in Unity 2) Make sure that Gles2 is the only Graphics API in the Player Settings 3) Build and ... Read more
[Vulkan] [Metal] [Mobile] Dynamic Resolution is no longer downscaled aft...
How to reproduce: 1. Open the attached "DynamicResTest.zip" Project (Or download the upgraded project from google drive, link in the... Read more
[iOS][tvOS] Built-in deferred rendering path is not functioning on some ...
How to reproduce: 1. Open attached project “DeferredRendererTest-2019.4.20f1” 2. Build the project and open it in Xcode 3. In the Me... Read more
DrawMeshInstanced has no performance difference when drawing many object...
Steps to reproduce: 1. Open the user's attached project "UnitDrawMeshInstanced.zip" 2. Build it for Android 3. Open the app 4. In th... Read more
[OpenGLES3][Android] URP scenes are Rendered After a period of time of b...
Steps to reproduce: 1. Open the user's attached project "URPAndroidGLESBug.zip" 2. Build it to Android 3. Launch the app Expected r... Read more
[iOS] [URP] Time.unscaledDeltaTime increases when locking and unlocking ...
Reproduction steps: 1. Open the project in "ondemandrenderingbug.zip" 2. Build "SampleScene" for iOS and deploy it to a device 3. Sh... Read more
[iOS][Metal] Crash when loading game on older devices
Reproduction steps: 1. Download the Xcode Project from the attached link 2. Build and Deploy the app on a device 3. In the App press... Read more
[iOS] Camera with Post Processing option checked doesn't render ShaderGr...
Steps to reproduce: 1. Open the attached project ("ShaderGraph-iOS-Bug.zip") 2. Open "SampleScene" 3. Build and run the Xcode projec... Read more
[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices
Steps: 1. Open user's attached project ("StreetDrag_2.zip") 2. Player Settings > Publishing Settings > Custome Keystroke - disable 3... Read more
Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps: 1. Import the attached project 2. Switch to iOS platform 3. Open the VFX Graph Bug scene and observe the face made out ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"