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Build fails with NDK is not found when choosing to Build & Run on Android
Reproduction steps: 1. Download "EntityBug.zip" project and open in Unity 2. Go to File -> Build and Run Expected: the project is b... Read more
[Android][VideoPlayer] Seeking to a keyframe takes a considerable amount...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Download any video 4. "Prepare Video" -> "Play" -> "Pause"... Read more
[Mobile] Reflection is distorted when using Baked reflection probes
1. Open the attached project; 2. Open SampleScene; 3. Make sure Reflection Probe type is set to Baked; 4. Rebake Reflection probes; ... Read more
[Android] Not all transparent meshes are rendered on Mali GPUs
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that not all transparent meshes are re... Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more
[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...
Steps to reproduce: 1. Open user attached project 2. Build and Run to an Android device 3. Profile the game and observe the frequent... Read more
[Android] Skinned Mesh with custom material is rendered glitchy on newer...
How to reproduce: 1. Open attached project 2. Build&Run to Android device containing Mali GPU 3. Launch the application and observe... Read more
[iOS] Changing screen's orientation produces warnings in the Xcode console
To reproduce: 1. Create a new project 2. Build it for iOS platform 3. Run on the device 4. Turn device to change screen orientation ... Read more
[iOS] [Metal] Application crash if Post Process Layer(Script) script com...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "SampleScene" and make sure that Post Process Laye... Read more
[Android] In dev mode the app is drawn on top of the lock screen which b...
How to reproduce: 1. Open QA attached project 2. Set up any lock protection (Pattern, pin, password etc) on the device 3. Deploy the... Read more
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