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Empty lines between logs are being logged when logging errors, warnings ...
Steps to reproduce:1. Open the attached project "1332622.zip"2. Attach Android device3. Build and run the "SampleScene" scene4. Open... Read more
[iOS] Storyboard switches to portrait after a second when the device ori...
How to reproduce:1. Open the attached Storyboard.zip project2. Build for iOS and deploy the Xcode project to the device Expected: St... Read more
[macOS] [Xcode] Build & Run does not deploy the application to connected...
1. Create a new project2. Switch Platform to iOS3. Connect an iOS device to your Mac4. Build and Run Expected result: Xcode is launc... Read more
[iOS] Game view Control bar lacks the Display dropdown when platform is ...
How to reproduce:1. Open any Unity project2. Switch platform to iOS in Build Settings3. Observe the Game view Control bar Expected r... Read more
[iOS] MFI controller button inputs are not processed
Reproduction steps:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more
[Mobile] UI button stays pressed in after releasing it while the pull do...
Repro steps:1. Open attached project2. Build and Run on mobile3. Press and hold one of the buttons on the left4. While holding the b... Read more
External tool path slashes are inconsistent and does not represent MS-DO...
How to reproduce:1. Open any project with android support2. Navigate to Preferences > External Tools3. Check the "Recommended" ch... Read more
[UAAL] [iOS] Native iOS UITextFields do not respond to an external bluet...
Reproduction steps:1. Download and extract "UaaLDemo.zip" (155.2 KB)2. Open "UnityProject" contained UaaLDemo/uaal-example-master3. ... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce:1. Open and Build User-supplied project2. Inspect the logcat Expected: no errors appearActual: could not produce ... Read more
[Android] Exporting a gradle project fails when baseProjectTemplate's "G...
Repro steps:1. Create a new project2. Switch build target to Android3. Check Player Settings -> Publishing Settings -> Custom ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject