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[Android] Display.systemWidth/Height value isn't updated when the phone ...
Reproduction steps: 1. Open the attached user's project "SystemResFoldable.zip" 2. Build the project on the device unfolded, notice ... Read more
[Device Simulator] SystemInfo.deviceType returns 'Desktop' when the simu...
How to reproduce: 1. Open the attached '1347117.zip' project 2. Open the SampleScene 3. Open Window > General > Device Simulator 4. ... Read more
[Android] Template variable **DIR_UNITYPROJECT** is not properly substit...
Repro steps: 1. Open QA attached project 'repro_1346794' and switch platform to Android 2. Open Assets -> Plugins -> Android -> main... Read more
[Android] The screen is black when using Shader.SetGlobalTexture
Reproduction steps: 1. Download and open the attached project: "blittest.zip" 2. Build and Run the project on an Android device Exp... Read more
[iOS] Deadlock when sync loading from main-thread a terrain/mesh marked ...
Reproduction steps: 1. Download and open the attached "ReproCase_DeadlockJobsSyncLoadAsyncMesh.zip" project 2. Build and deploy the ... Read more
[Android] ComputeGrabScreenPos doesn't take Vulkan swapchain pre-rotatio...
Reproduction steps: 1. Open the attached project "PreRotateGrabPass.zip" 2. Open the Scene "SampleScene" 3. Build and Run Expected ... Read more
[iOS] UnityWebRequest does not return when receiving http status "401 Un...
Reproduction steps: 1. Download and open the attached "Unity2020WebRequestRepro.zip" project 2. Build and deploy the project to iOS ... Read more
[iOS] Display.main.systemWidth/Height displays the rendering resolution ...
Reproduction steps: 1. Open the attached project "resolutionTest" 2. Build and Deploy the Scene "SampleScene" to a device 3. Observe... Read more
[ChromeOS] Nothing is rendred with GLES3 + Linnear
How to reproduce: 1. Open the attached project 2. Build & Run Or 1. Create a new project 2. Set Graphics API to GLES3 3. Set Color ... Read more
[ANDROID] Crash caused by Signal 6 when running Unity as an exported pro...
Reproduction steps: 1) Create a new Unity project 2) Switch platform to Android 3) Export the project and import it to Android Studi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context