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[iOS] Input from an external keyboard is not handled when running a Build
Reproduction steps: 1. Open attached project "KeyboardTest" and load Scene "SampleScene" 2. Build and Run the project on an iOS devi... Read more
[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps: 1. Download and open the attached "My Project" project 2. Build and deploy the project to iOS 3. Observe the Con... Read more
[Android 12] The scene is undersized when app is in horizontal position ...
How to reproduce: 1. Open the attached project 2. Lock mobile device 3. Build & run the project on the device 4. Unlock the device (... Read more
[Android] Videos are not played from URL
How to reproduce: 1. Open the attached project 2. Build & Run project 3. Press the Play button Expected result: Video is played Act... Read more
[iOS] iPadAir3Gen and iPadMini5Gen are missing in UnityEngine.iOS.Device...
Reproduction steps: 1. Create a new project and a new Script 2. Open the script and type UnityEngine.iOS.DeviceGeneration inside one... Read more
[iOS] Dictionary.ContainsKey returns incorrect value when it is Invoked ...
Reproduction steps: 1. Open the user's attached project 2. Build and Run the Scene "1" on a device 3. Observe the Text in the Build ... Read more
[iOS] Crash when calling UnityBatchPlayerLoop()
Reproduction steps: 1. Download and open the attached "iOS" build 2. Deploy the project to an iOS device 3. Observe the crash Actua... Read more
Chrome OS touchpad scrolling does not work well with Unity UI scroll rects
Chrome OS touchpad scrolling does not work well with Unity UI scroll rects. Read more
iPhone 13 information is not included in the DeviceSettings.mm file
Reproduction steps: 1. Create and open a new project 2. Build the project to iOS 3. Open the "DeviceSettings.mm" file 4. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window