Search Issue Tracker
Fixed
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.14f1c1
2021.2
Issue ID
1355690
Regression
No
[iOS] Dictionary.ContainsKey returns incorrect value when it is Invoked using reflection
Reproduction steps:
1. Open the user's attached project
2. Build and Run the Scene "1" on a device
3. Observe the Text in the Build
Expected result: "Reflect ContainsKey[61407]" is shown as True
Actual result: "Reflect ContainsKey[61407]" is shown as False
Reproducible with:2019.4.30f1, 2020.3.18f1, 2021.1.17f1, 2021.2.0a17
Not reproducible with: 2021.2.0a18, 2021.1.0b9, 2022.1.0a5
Reproducible with:
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
iPhone 12 Mini (iOS 14.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Fixed in 2021.2.0a18