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0
votes
Fixed

Fatal Error crash on the editor on a Mac results in an Abort on destruct

Metal

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Jan 31, 2022

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Version/s:

When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more

2
votes
Won't Fix

[macOS][Intel] Red screen appears in Player while resizing from Window t...

Metal

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Jul 11, 2024

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Version/s: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: 1. Open the "TestProject.zip" on Intel Mac 2. Go to Edit > Project Settings > Player > Resolution and P... Read more

1
votes
Third Party Issue

[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...

Metal

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Mar 15, 2021

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Version/s: 2019.4, 2019.4.22f1

Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more

2
votes
Fixed

[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...

Metal

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Jan 06, 2023

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Version/s: 2022.2.2f1, 2023.1.0a17

Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File &gt; Build3. Select the iOS platform and Build the project... Read more

0
votes
Won't Fix

[Metal] [iOS] GPU Execution of the command buffer was aborted due to an ...

Metal

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Nov 17, 2020

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Version/s: 2020.1, 2020.1.12f1

Reproduction steps:1. Open the project from the drive (info for access in edits ctrl+f "access" (size is above 20GB extracted))If th... Read more

0
votes
Fixed

[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...

Metal

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Aug 19, 2020

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Version/s: 2018.4, 2018.4.11f1, 2020.2

Fix:Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional ... Read more

0
votes
By Design

Memoryless writes to color backbuffer target fail when depth and shadow ...

Metal

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Feb 02, 2026

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Version/s: 6000.0.66f2, 6000.3.5f1, 6000.4.0a6, 6000.5.0a6

How to reproduce:1. Open the "MemorylessStopRender.zip" project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build... Read more

0
votes
Fixed

Native RenderPass framebuffer sample does not work on Intel macOS when t...

Metal

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Jun 02, 2023

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Version/s: 2022.3.1f1, 2023.2.0a18

Reproduction steps:1. Open the “bug-repro.zip“ project2. Open the “Main” scene3. Observe the Game view4. Open Build Settings and swi... Read more

0
votes
Fixed

Frame rate becomes lower after turning vertical sync on and off when in ...

Metal

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Oct 13, 2023

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Version/s: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a10

Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File &gt; Build And Run)3. Observe the fr... Read more

0
votes
Fixed

[Silicon][iOS][Built-in] Game view is not rendering when MSAA is enabled

Metal

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Aug 25, 2023

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Version/s: 2021.3.29f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a2

Steps to reproduce: Open the attached project Open the "MSAA" Scene Enter the Play mode Press on the Game View window Expected: Reso... Read more

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