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Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
[macOS][Intel] Red screen appears in Player while resizing from Window t...
Steps to reproduce: 1. Open the "TestProject.zip" on Intel Mac 2. Go to Edit > Project Settings > Player > Resolution and P... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more
[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...
Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File > Build3. Select the iOS platform and Build the project... Read more
[Metal] [iOS] GPU Execution of the command buffer was aborted due to an ...
Reproduction steps:1. Open the project from the drive (info for access in edits ctrl+f "access" (size is above 20GB extracted))If th... Read more
[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...
Fix:Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional ... Read more
Memoryless writes to color backbuffer target fail when depth and shadow ...
How to reproduce:1. Open the "MemorylessStopRender.zip" project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build... Read more
Native RenderPass framebuffer sample does not work on Intel macOS when t...
Reproduction steps:1. Open the “bug-repro.zip“ project2. Open the “Main” scene3. Observe the Game view4. Open Build Settings and swi... Read more
Frame rate becomes lower after turning vertical sync on and off when in ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the fr... Read more
[Silicon][iOS][Built-in] Game view is not rendering when MSAA is enabled
Steps to reproduce: Open the attached project Open the "MSAA" Scene Enter the Play mode Press on the Game View window Expected: Reso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS