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Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
CommandBuffer allocates a different Temporary Render Texture when boundi...
How to reproduce: 1. Open the user's attached "crest" project 2. Open the "main" Scene 3. Enter the Play Mode 4. Observe the Game vi... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps: 1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene" 2. Enter Play Mode R... Read more
[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...
Reproduction steps: 1. Open customer's attached project in "LightsManager.zip" 2. Build for iOS and Deploy the project 3. In Editor ... Read more
[Metal] [iOS] GPU Execution of the command buffer was aborted due to an ...
Reproduction steps: 1. Open the project from the drive (info for access in edits ctrl+f "access" (size is above 20GB extracted)) ... Read more
[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...
Fix: Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional... Read more
[iOS] Particles geometry gets triangulated when project is deployed to a...
How to reproduce: 0. Reproduction steps with the screenshots are also linked in the Edit (How to Build and Run.pdf) 1. Open the atta... Read more
[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...
Steps to reproduce: 1. Open the attached project ("StrippedScene.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: ... Read more
[macOS] EditorLoop spikes when VSync is enabled
Reproduction steps: 1. Download the attached "MacOSPerfTest.zip" project 2. Open the profiler window 3. Enable VSync in the Game vie... Read more
[Metal][HDRP] Error creating pipeline state (Hidden/HDRP/CopyDepthBuffer...
When launching the HDRP graphic test on Metal, very often an error happen. Unhandled log message: '[Error] Metal: Error creating pi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked