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“Metal: Error creating pipeline state…” error is thrown when typing in S...
Reproduction steps:1. Create a new project2. Create any GameObject that has a Material field (e.g. GameObject > 3D Object > Cu... Read more
[macOS] FPS decrease when entering the Play Mode
Reproduction steps:1. Open the attached project “ReproProj”2. Open the “MainMenu” Scene3. Open the “Stats” window in the Game view m... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce:1. Open project "CubeRenderTest.zip"2. Open the Build Settings and choose iOS3. Add "testScene" to the "Scenes In B... Read more
[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...
Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File > Build3. Select the iOS platform and Build the project... Read more
Fatal Error crash on the editor on a Mac results in an Abort on destruct
When a crash of type "Fatal Error" occurs in the editor, the editor tries to handle the error. However during it's destruction, an a... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more
[Silicon][iOS][Built-in] Game view is not rendering when MSAA is enabled
Steps to reproduce: Open the attached project Open the "MSAA" Scene Enter the Play mode Press on the Game View window Expected: Reso... Read more
[iOS] Xcode and FrameTimingManager GPU Frame Time do not match
How to reproduce:1. Open the attached 'GPUFrameTimes.zip' project2. Build for iOS and open the Xcode project3. Select to Menu bar-&g... Read more
[iOS] Specular lightning is inconsistent when using iOS
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the brightness of the spheres in the Play vie... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps:1. Open the user's attached project2. Build the project for iOS Expected result: Build is completedActual result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS