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Scene tooling becomes whited out when depth and stencil is disabled and ...
How to reproduce:1. Create a new project2. Navigate to Android Player Settings (Project Settings → Player → Android Tab)3. In Resolu... Read more
Player fails to launch on iOS when using Shader Variant Collections
Steps to reproduce:1. Open the attached project “IN-131428”2. In Project window, open “Scenes” → “SampleScene”3. Build the project a... Read more
Shader renders whole texture when 'default' is uncommented in 'switch' s...
How to reproduce:1. Open the “Broken Shader“ project2. Open the “SampleScene“ scene3. Make sure build profile is iOS4. Navigate to P... Read more
Crash/freeze when quitting macOS Standalone Player that is actively rend...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Make sure the “PlayerClient” Scene is selec... Read more
[iOS] "<mark>" tag does not highlight text on specific device
Steps to reproduce:1. Open the “IN-135084” project2. Build And Run3. Observe the Player Actual result: The “Marked Text” text is not... Read more
Crash on kIOGPUCommandBufferCallbackErrorPageFault when completing a lev...
How to reproduce:1. Open the '6k3-9-gem.zip' project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS