Search Issue Tracker
[iOS] Rendering freezes when the device is oriented upside down
How to reproduce:1. Open the attached “IN-124333” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
Overlay cameras break URP rendering order on Mac/Metal
Steps to reproduce:1. Open the “IN-130136” project2. Open the “BugReproScene” scene3. Enter Play Mode4. Open the Game view and obser... Read more
[iOS] Error “Execution of the command buffer was aborted due to an error...
How to reproduce:1. Open the attached “IN-128227” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
Memoryless writes to color backbuffer target fail when depth and shadow ...
How to reproduce:1. Open the "MemorylessStopRender.zip" project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build... Read more
Scene tooling becomes whited out when depth and stencil is disabled and ...
How to reproduce:1. Create a new project2. Navigate to Android Player Settings (Project Settings → Player → Android Tab)3. In Resolu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size