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[iOS] The screen blinks when transitioning from custom to Unity splash s...
Steps to reproduce:1. Open the “IN-121544” project2. Build the Xcode project3. Open the built project on Xcode and deploy it on any ... Read more
[iOS] App freezes on launch when creating a Direct3D 11 Texture2D
How to reproduce:1. Open the attached “IN-122917“ project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ file in Xcode4. Build ... Read more
Memoryless depth/stencil targets are allocated with Private storage when...
How to reproduce:1. Open the attached “IN-125515.zip” Project2. Build and Run on Xcode Platforms (macOS, iOS, tvOS)3. Open the built... Read more
'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
How to reproduce:1. Open the attached “bug-msaa.zip“ project2. Open the “SampleScene” scene3. In the Project tab, click on “Assets”4... Read more
[iOS] "Execution of the command buffer was aborted due to an error durin...
How to reproduce:1. Open the attached “IN-126359” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
[iOS] Rendering freezes and UnityGfxDeviceWorker crash when Show Splash ...
How to reproduce:1. Clone the attached “IN-127063” repository2. Open “UnityProject” folder as a Unity project3. Enable “Player → Spl... Read more
[iOS] Rendering freezes when the device is oriented upside down
How to reproduce:1. Open the attached “IN-124333” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
[iOS] Error “Execution of the command buffer was aborted due to an error...
How to reproduce:1. Open the attached “IN-128227” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
Player fails to launch on iOS when using Shader Variant Collections
Steps to reproduce:1. Open the attached project “IN-131428”2. In Project window, open “Scenes” → “SampleScene”3. Build the project a... Read more
Memoryless writes to color backbuffer target fail when depth and shadow ...
How to reproduce:1. Open the "MemorylessStopRender.zip" project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS