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[Linux] Player crash on mono_install_ftnptr_eh_callback when launching a...
Reproduction steps:1. Create a new 3D project2. Click File > Build3. Open the build directory4. Open the Terminal in the director... Read more
[Linux] The Prefab input field's latest changes are lost when exiting Pr...
Reproduction steps:1. Open the attached “BugRepro” project2. In the Project window, open the “Assets/Test.prefab“ prefab3. In the Sc... Read more
[Linux] Infinite import loop when opening a project which contains asset...
Reproduction steps:1. Open the attached project "InfiniteImport" Expected result: The project is opened properlyActual result: The p... Read more
[Linux] Crash on ContainerWindow::ToggleMaximize when EditorWindow is cl...
Reproduction steps:1. Open the attacher “UndoCrash“ project2. Open the “Assets/Scene/SampleScene.unity“ scene3. In the Hierarchy win... Read more
[Linux] Crash when running an UnityTest
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Packages/SDF/Tests/Editor/AST/AstTests.cs” script file3. Sc... Read more
[Linux] Progress modal window stays on top of every other window and can...
Reproduction steps:1. Create a new 3D project2. Try moving the progress modal window or switching to another window Expected result:... Read more
[Linux] Crash on g_type_check_instance when using a keyboard shortcut to...
Reproduction steps:1. Open a 2D platformer microgame tutorial project2. Advance to Change Colors step3. Press “F” to find PlayerOr1.... Read more
[Linux] Floating window does not stay on top of the Editor when clicking...
Reproduction steps:1. Create a new 3D project2. Click Window > Search > New Window3. Click on anywhere in the Main Unity Edito... Read more
[Linux] Crash on SetGtkWidgetSensitive when hovering over Jobs > Burst menu
Reproduction steps:1. Create a new 3D (URP) project2. Click Jobs and hover over Burst Expected result: Burst menu opensActual result... Read more
[Linux] Crash on DestroyGtkWidget when setting Layout to Default, or cre...
Reproduction steps:1. Create a new 3D project2. Set Layout to Defaultor1. Create a new project from a tutorial template such as an F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version