Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a9, 2024.1.0a1
Votes
0
Found in
2021.3.30f1
2023.1.12f1
Issue ID
UUM-48402
Regression
No
[Linux] Crash on ContainerWindow::ToggleMaximize when EditorWindow is closed during Undo
Reproduction steps:
1. Open the attacher “UndoCrash“ project
2. Open the “Assets/Scene/SampleScene.unity“ scene
3. In the Hierarchy window, select “Crash” GameObject
4. In the Inspector window, under the “Crash Behaviour” script component, set the “Gobj” field to None
5. In the Scene Tools window, select “CT”
6. Click CTRL+Z or Edit > Undo
Expected result: The “Gobj” field is reset to its previous value
Actual result: Unity Editor crashes
Reproducible with: 2021.3.30f1, 2023.1.0a1, 2023.1.12f1
Not reproducible with: 2022.1.0a1, 2022.3.9f1, 2023.2.0a1, 2023.2.0b8, 2023.3.0a4
Reproducible on: Ubuntu 23.04
Not reproducible on: Windows 10 Pro 22H2
First lines of the stack trace:
#2 0x0055e9cf1458e0 in ContainerWindow::ToggleMaximize()
#3 0x0055e9cf13ad45 in GUIView::UpdateBackingScaleFactor()
#4 0x0055e9cf13aa6c in GUIView::UpdateScreenManager()
#5 0x0055e9cea9822d in ExecuteCommandOnAllWindows(core::basic_string<char, core::StringStorageDefault<char> > const&)
#6 0x0055e9cefe92e1 in UndoManager::SyncAfterUndo()
Note: On Windows, this bug leads to an error log in the Unity Editor console (the “GameObject” part is not consistent, as it shows random class type names, for example, ShaderNameRegistry):
PPtr cast failed when dereferencing! Casting from GameObject to MonoBehaviour!
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment