Search Issue Tracker
[Linux] Frame Debugger can not be enabled and asks for multi-threaded re...
How to reproduce: 1. Create a new project and launch it using the "-forceVulkan" and "-force-gfx-mt" arguments 2. In the Editor open... Read more
Linux Standalone Player freezes when using a material with a shader that...
How to reproduce: 1. Open the user attached project (VulkanGrabPassRepro.zip) 2. In the Editor press Ctrl+B to build and run the pro... Read more
The Alt+' keyboard shortcut does not work in Linux
Some shortcuts don't work in linux. Repro: 1) Start unity editor in Linux. 2) Press Alt+' to bring up the search window Result: No... Read more
[Linux] Should not grab hot control with an active capture warning after...
How to reproduce: 1. Create new project 2. Add Cube to the Hierarchy 3. Drag it into Project view to make a prefab 4. Add another Cu... Read more
Linux IL2CPP builds with Debug C++ Compiler Configuration fail and crash...
How to reproduce: 1. Open the user attached project (1357150_mtea.zip) 2. Press Ctrl+B to build the project (name the build "test" w... Read more
Linux Editor freezes when using Vulkan and switching the Color Space to ...
How to reproduce: 1. Create a new project 2. Go to the menu bar "Edit > Project Settings..." 3. In the "Project Settings" window go ... Read more
Linux Editor has low performace in Playmode on a new project
How to reproduce: 1. Create a new project 2. In the "Game" window press on the "Stats" button near the top right corner of the windo... Read more
KeypadPeriod key registers as KeypadDivide in Linux build
How to reproduce: 1. Open the attached project (1267430.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window 3. Enable "De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow