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[iOS] [XR] Device with iOS 8 and iOS 9 hangs when using XRSettings.LoadD...
To reproduce: 1. Open 'Archive' project 2. Build and run on a device with iOS 8 or 9 3. Press 'MagicWindow Bug' button Expected vs ... Read more
Unity Crash Reporting service doesn't work on iOS on 5.0.0
To Reproduce: 1. Import http://public.cloud.unity3d.com/UnityCrashLog.unitypackage into a new project and set it up in https://per... Read more
[iOS] checking if 'Unity Is Paused' after Unity 'did Resign Active' resu...
Reproduction steps: 1. Open the project in "AdMobCrash.zip" 2. Build the application for iOS 3. Make sure your device has an interne... Read more
[iOS] Launch Screen not shown on iPod Touch (5th Gen)
iPod touch 5th gen not showing the launch screen. It works only with legacy launch images. To repro: 1: Open attached project 2: Se... Read more
[Metal] Rendering of the content is partially lost when MSAA is enabled
To reproduce: 1. Open attached project 2. Build it for iOS and make sure that "main" scene is selected in build settings 3. Run buil... Read more
[iOS] The application freezes when AuthenticationSession is called
How to reproduce: 1. Open the user-supplied project "iOS AuthenticationServices bug.zip" 2. Build it for iOS and deploy it on a devi... Read more
[iOS] Social.Authenticate callbacks are no longer called after the login...
To Reproduce: 1. Build & run the attached app on iOS. 2. Logout from your GameCenter account. 3. Click 'Authenticate' and click 'Ca... Read more
[iOS] Launch Images have been deprecated in Xcode
How to reproduce: 1. Build any project for iOS 2. Build the generated project in Xcode 3. Check the warnings in Xcode Actual result... Read more
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post. 2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow