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[iOS] On iOS9 GameCenter login window causes a crash when app is return...
To Reproduce: 1. Deploy any app that uses gamecenter to an iOS9 device. 2. Move app to background. 3. Open the app again. Only re... Read more
[iOS][IL2CPP] Crash on Application.LoadLevel, 4.6 only
To Reproduce: 1. Build and deploy the attached project with IL2CPP. 2. Click the button to load a scene, observe that the app crash... Read more
Large number of cutout(alpha-test) objects causes lower performance on M...
To reproduce: 1) Download and open project 2) Build lightmap (just to see the issue more clearly) 3) Build and run on iOS with Meta... Read more
[iOS] App goes to background when transferred to Instruments
To Reproduce: 1. Build and deploy app. 2. Open memory/debug section & click transfer to instruments 3. Click Record when Instrume... Read more
[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...
To Reproduce: 1. Build the attached app for ARMv7 2. In Xcode Build Settings set Optimization level to 'Fastest/Smallest' 3. Deplo... Read more
Vuforia plugin crashes on iOS
1) Download and open project 2) Build and run on iOS 3) Notice crash Reproduced on 4.6.6p2 using iPhone 4 (7.1.2) and iPad Air 2 (8.1) Read more
[iOS] Append doesn't work with ILL2CP projects
To Reproduce: 1. Build an empty IL2CPP project. 2. Build on top of the same project with Append: build fails with "Error building... Read more
[iOS] Arial Thai fonts don't work
To Reproduce: 1. Run the attached scene on iOS. 2. Observe that Thai font's are not rendered. Read more
[iOS] Error when trying to append an IL2CPP Xcode project
Reproducible only with IL2CPP (any build settings) builds, project can be empty. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines