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[Sprites] [iOS] PVRTC Format Atlas variant made from ASTC Format Master ...
Reproduction steps: 1. Open project in "AtlasVariantCompression.zip" 2. Go to Assets > Sprites > NonSquare folder 3. Create a new Sp... Read more
[iOS] Converting WebcamTexture to Texture2D flips the image horizontally
Steps to reproduce: 1. Open the attached project ("1312269.zip") 2. Build and deploy "DemoSCene" scene to an iOS device 3.Tap the sc... Read more
[UAAL] [iOS] Application.Unload() does not free up memory
Reproduction steps: 1. Open customer's attached project in "UnityProject.zip" 2. Build and Deploy to an iOS device 3. In Xcode open ... Read more
[iOS] Background audio sources are stopped when launching an app with "D...
Reproduction steps: 1. Open attached project "Case_1286259" 2. Open "Edit -> Project Settings... -> Audio" and make sure "Disable Un... Read more
[iOS] InvalidX509Data error thrown when processing a StoreKitTest certif...
Reproduction steps: 1. Open project in "StoreKitTest.zip" 2. Select IAPController prefab in Project Window 3. In Inspector click on ... Read more
[iOS] "Plugin is used from several locations" error when building a proj...
Reproduction steps: 1. Open the attached project in "UnityXCFramework.zip (9.7 MB) " 2. Open "SampleScene.unity" 3. In Assets/Plugin... Read more
[iOS] Crash when closing the app while loading data from ODR
Reproduction steps: 1. Open the attached project from the provided link 2. In the Menu Bar click "Bundle" -> "Build iOS AssetBundle ... Read more
[iOS] Application crashes when making a web request and using deep profi...
Reproduction steps: 1. Download and open the attached "DeepProfilingIssues" project 2. In the Build Settings window, switch to the i... Read more
[iOS] Device.generation returns "iPhoneUnknown" when running on iPhone 1...
Reproduction steps: 1. Open attached project "Case_1299093" 2. Build and Deploy the project to a device 3. Observe the Xcode Console... Read more
[iOS 14] EXC_BAD_ACCESS crash from com.apple.arkit.ardisplaylink
Steps to reproduce: 1. Download and open the attached "ARKitTest" project 2. Build and deploy the project to iOS Reproduced with:20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project
- Sprites are not present in Player when built
- TrackPropertyValue callback stops being called when modifying PropertyField
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems