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UI Element's position changes after entering and exiting Play Mode
UI Element's Position Y doesn't reset properly after entering and exiting Play Mode. Note: Possible workaround is to save "Panel" as... Read more
NullRefException when undocking Asset Preview window from Inspector
Right click on the Asset Preview window in the Inspector to have it undocked. The following error message is printed in the Console:... Read more
Missing icon for Audio Spatializer Microsoft
Steps to reproduce : - create a new game object- go to Add Component- select Audio -> Audio Spatializer and notice the missing icon Read more
Missing icon for Sorting Group
Steps to reproduce : - create a new game object- go to Add Component- select Rendering and notice the Sorting Group doesn't have an ... Read more
Missing icon for Video Player
Steps to reproduce : - create a new game object- go to Add Component- select Miscellaneous and notice the Video Player has no icon Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object- go to Add Component- select Analytics > Analytics Tracker and notice the missing... Read more
Missing icon for UnityEngine.EventSystem
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.EventSystem and notice the mi... Read more
Missing icon for UnityEngine.PlaymodeTestRunner
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.PlaymodeTestRunner and notice... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more
Missing icon for UnityEngine.Purchasing
Steps to reproduce : - create a new game object- go to Add Component- select Scripts -> UnityEngine.Purchasing and notice the mis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes